Implementing the Tenth Strand - Page 12 of 18
Suggested laboratories(5 hours):
1. Provide students with examples of a computer application (such as a computer
game) and have them to identify the social values embedded in the software.
2. Provide examples of two user interfaces to small groups of students. Have them
devise quantitative measures to evaluate the usability of the two interfaces. Administer
the evaluation to another group of students to determine which one is best.
3. Have students do a social impact statement [3] on an existing application in a
real world setting in which they analyze the system in use, by gathering both anectodal and
quantitative data.
Connections:
Related to: ES3, ES4
Prerequisites: one semester of computer programming
Using the Knowledge Units to Develop a Curriculum
The amount of time spent dealing with the knowledge units is important - a minimum
of 15 lecture hours and 25 laboratory hours of the curriculum should be devoted to this
material in order for students to gain an in-depth understanding of the basic elements and
skills. In addition, it is strongly recommended that another 10-15 lecture hours be spent on
an in-depth coverage of topics such as privacy, computers in medicine, computers in
education, deskilling of jobs, and computer crime to enable the students to apply the basic
elements and skills to real issues (Table 1).
KU | Lecture Hours | Laboratory Hours |
---|
ES1 | 3 | 6 |
ES2 | 3 | 4 |
ES3 | 3 | 6 |
ES4 | 3 | 4 |
ES5 | 3 | 5 |
In-Depth Topics | 10 | optional 5 - 10 hours |
Total Hours | 25 | 25-35 |
Table 1: Minimal Implementation of ES Knowledge Units
|