Package Name: system.time_operations
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-- --
-- GNU ADA RUNTIME LIBRARY (GNARL) COMPONENTS --
-- --
-- S Y S T E M . T I M E _ O P E R A T I O N S --
-- --
-- S p e c --
-- (Version for new GNARL) --
-- --
-- $Revision: 1.1 $ --
-- --
-- Copyright (C) 1991,92,93,94,95,1996 Free Software Foundation, Inc. --
-- --
-- GNARL is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 2, or (at your option) any later ver- --
-- sion. GNARL is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
-- for more details. You should have received a copy of the GNU General --
-- Public License distributed with GNARL; see file COPYING. If not, write --
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-- MA 02111-1307, USA. --
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-- As a special exception, if other files instantiate generics from this --
-- unit, or you link this unit with other files to produce an executable, --
-- this unit does not by itself cause the resulting executable to be --
-- covered by the GNU General Public License. This exception does not --
-- however invalidate any other reasons why the executable file might be --
-- covered by the GNU Public License. --
-- --
-- GNARL was developed by the GNARL team at Florida State University. It is --
-- now maintained by Ada Core Technologies Inc. in cooperation with Florida --
-- State University (http://www.gnat.com). --
-- --
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package System.Time_Operations is
pragma Elaborate_Body;
Clock_Delay_Correction : Duration;
-- constant used to compensate clock inaccuracy due to clock resolution.
function Clock return Duration;
-- Returns "absolute" time, represented as an offset
-- relative to "the Epoch".
pragma Inline (Clock);
procedure Delay_For (Rel_Time : Duration);
-- Delay until an interval of length (at least) Rel_Time has passed.
pragma Inline (Delay_For);
procedure Delay_Until (Abs_Time : Duration);
-- Delay until Clock has reached (at least) Abs_Time.
pragma Inline (Delay_Until);
end System.Time_Operations;