ES5: Basic Skills of Social Analysis

Suggested laboratories(5 hours):

1. Provide students with examples of a computer application (such as a computer game) and have them to identify the social values embedded in the software.

2. Provide examples of two user interfaces to small groups of students. Have them devise quantitative measures to evaluate the usability of the two interfaces. Administer the evaluation to another group of students to determine which one is best.

3. Have students do a social impact statement [3] on an existing application in a real world setting in which they analyze the system in use, by gathering both anectodal and quantitative data.